This 3D character was created from scratch, starting with sculpting in ZBrush, then textured in Substance Painter. I rigged it using AccuRig and Maya, and rendered the final model in Unreal Engine. Based on concept art by Yan Kyohara, the final asset is game-ready and optimized under 50K polys
Responsible for camera / X-Wing animation, environment layout and lighting
Here’s a look at a dune level I created using Unreal Engine 4, modeled in Maya, and textured in Substance Designer.
This is a fan-made 1v1 map for Valorant. I loved playing the 1v1 arena servers in CS so I wanted to recreate something similar in Valorant. I recreated all the assets from scratch using Maya for modeling/UVing, Substance for Texturing and Unreal for setting the map. Thanks!
Rogue's Table | Kingsbane
This piece was inspired by the artifact weapon from World of Warcraft Legion: the Kingsbane and the Legion Cinematic. I wanted to create the table of a Rogue that was infiltrating the Scarlet Crusade and what would it look like.
This was a lot of fun to make!
Hey everyone! In this video, I'm diving into Unreal Engine 5 to test out the new Nanite tessellation with a displacement map. I put together a scene using some cool assets from the Unreal Marketplace to see what this new tech can do.
A piece I created for my Texturing & Shading 2 class at Gnomon School of Visual Effects, by Christophe Desse!
It was a lot of fun trying to create this scene based on my trip to Tokyo a couple of years back.
A piece I created for my Texturing & Shading 2 class at Gnomon School of Visual Effects, by Christophe Desse.
This was a fun project mixing American Hot Rods and Itasha style cars!
A 3D diorama based on the novel "A Wizard of Earthsea" in which the main character find himself building and living in a fisherman's cabin. In this location he learns how to fish but also learns how to respect the ocean.
I model 95% of the assets except the boat, rocks and tree which I used SpeedTree.